I am happy to announce that we are starting a new virtual economy research project at HIIT. The project has an excellent lineup of collaborators from the industry: Nokia Research Center, Finnish digital media company SWelcom, casual game community Playdo, and MMORPG company CCP Games. Below is the press release.
Virtual economy research project starting at Helsinki Institute for Information Technology
December 12th, 2007, Helsinki, Finland
Helsinki Institute for Information Technology (HIIT) has secured funding and partners for a new research project into “virtual economies”: systems where millions of Internet users create and trade virtual items and currencies, often for real money. The project, titled Advanced Virtual Economy Applications (AVEA), begins in January and will continue for 2,5 years.
“We are excited to expand our pioneering research in this area. An increasing amount of time and money is being spent in virtual economies, but many basic questions still remain unanswered,” says Marko Turpeinen, director of HIIT’s Network Society research program, the project’s home.
HIIT’s financiers and corporate partners in the project are Nokia Research Center, CCP, Playdo and SWelcom. The majority of funding comes from Finnish technology and innovation funding agency Tekes. Main topics addressed in the project will include measuring economic activity in large-scale virtual economies, virtual asset sales as a revenue model for online services, and virtual economies on mobile and ubiquitous platforms.
“Our agreement with CCP Games enables us to research the economy of EVE Online, an online game with probably the world’s biggest virtual economy. This first-of-a-kind cooperation deal between a major MMO operator and an academic research institute is a goldmine for research. HIIT and CCP are uniquely positioned to make use of it with both economists and some of the world’s leading data mining experts on board,” says researcher Vili Lehdonvirta, founder of the Virtual Economy Research Network website.
The project also studies the emergence of “virtual consumerism” among more casual Internet users, a trend that started in East Asia.
“Selling virtual assets is becoming a viable revenue model for traditional online services like social networking sites. According to our estimate, approximately 2,1 billion US dollars worth of virtual assets were purchased for real money last year,” says Lehdonvirta.
HIIT’s research partner in the project is Waseda University, Tokyo, Japan.
Helsinki Institute for Information Technology HIIT is a joint research institute of the two leading research universities in Finland, the University of Helsinki (UH) and the Helsinki University of Technology (TKK). HIIT was founded in 1999 and has 170 researchers and staff. HIIT’s website is at http://www.hiit.fi/.
Virtual Economy Research Network (VERN) is a communication platform for researchers and developers interested in real-money trade of virtual property, hosted by HIIT. VERN’s website is at http://virtual-economy.org/.
CCP Games is an industry-leading independent developer and publisher of EVE Online, a massively-multiplayer online role-playing game played in nearly every country in the world with over 180,000 players. Founded in 1997 and privately held, the company is headquartered in Reykjavík, Iceland with offices in Atlanta, London and Shanghai. CCP’s website is at http://www.ccpgames.com/.
Contacts (HIIT, AVEA and VERN):
tel. +358 50 64084
tel. +358 50 384 1530
CCP Games and EVE Online:
tel. +1 512 825 5196