"The State Administration of Taxation said on its Web site Wednesday (in Chinese)
that China will impose a personal income tax of 20% on profit from
virtual money. The announcement, which was distributed to local tax
bureaus, specifically takes aim at those who buy virtual currency from
gamers and surfers and sell it to others at a mark-up. Taxation
officials are granted the right to determine the original price of
online virtual currency if the individual fails to provide proof of an
original price, it says."- Juliet Ye @ WSJ’s China Journal
The quotation would suggest that the actual gold farmers would not directly be affected by the taxes, but indirectly, via brokers paying less. It would also be nice to know how Chinese officials determine the original prices.
"The policy would cover China’s legions of online gamers, who can use
online virtual currency to buy better equipment and new powers for
their online warriors. But it also affects millions of others who use
virtual currencies on instant-messaging services and Web portals."
This might be the case in services where the virtual currency is increasingly bought from intermediaries. Yet, I can’t see how this affects the average player who buys virtual currency and items from the service operator, while brokers might increase prices due to taxes. I guess the legislation includes more detailed descriptions. Could someone with skills in Chinese language interpret them?